
But because of the extension of the trading route via the port of Anvil and the border expansion in the year 1E 1029, the Colovian trading post continuously decreased in importance and eventually almost got forgotten. Many trade goods were brought towards Chorrol, from where they were transported by horse even further. The tradings between the empires prospered and in the Colovian Highlands a well defensible trading post was build. Copies acquired via console have no monetary value.Īll plugins have been cleaned with TES4Edit for best compatibility.Īt the beginning of the first era, the kingdom of Colovia was conquered by Empress Alessia. If you're not shy about console use, or you find yourself in a bind, you can use the console command "StartQuest KhMNRQuest" without quotes to get a free book anytime. To acquire the spells once the mod is activated, you can buy a copy of Transitive Alteration: Mark And Recall from Phintias at First Edition in the Imperial City Market District for 200 septims. In the other plugin, the spells are just normal spells, which means they cost magicka, but they offer a chance for skillup and you only need to have Apprentice Alteration skill to cast them. In one plugin, the spells are Lesser Powers, and you must have at least Journeyman Alteration skill to use them. In each pair, there are two types of plugins: There are four plugins total, one pair for those with Shivering Isles and one pair for those without Shivering Isles. Cast a "Mark" spell to mark a spot, and cast the corresponding "Recall" spell to return to that spot. These plugins each contain a set of four simple Mark and Recall spells. Requires the latest official Oblivion patch (1.2.0.416). If you forget, re-activate the mod, and then do it - no harm. Toggle it to un-repaired with the option "Yes, and prepare to uninstall!" before you de-activate this mod.

You can toggle the Temple District back to un-repaired, and back to repaired again, anytime you wish by activating the statue in the Temple of the One while sneaking. My method makes the fewest changes necessary to make it all work, doesn't conflict with ImpeREAL City (or Better Cities, bonus!), can be activated anytime regardless of quest completion, and doesn't require any special action to take effect. Either the changes they made would create conflicts with ImpeREAL City (which I use and love), or they couldn't be loaded until the main quest was completed, or they were riddled with dirty edits/deleted refs, or they had no way to uninstall clean. I know there are a few mods out there already that aim to do this however, I could not find one that was done cleanly. When you pick up your quest reward, the district will be repaired, though the broken temple & statue will remain.

I always thought it was silly that months or years could pass after completion of the main quest, yet nobody ever repairs the Temple District.
